The selection of the final version from all the different prototypes of game pieces was based on aesthetics- 1st, total play tester response- 2nd, and cost to produce- 3rd.

Getting the process worked out was pretty cool, but nothing compared to seeing kids and adults getting into it at the public play tests- running fingers over the pieces, balancing one on another, fiddling around with them while figuring their next move. Remember in particular the WOW look on a 3rd grader’s face when he got his hands on the acrylic. Doesn’t get any better than that- a thing that feels good to turn over in your hand and mind in the same time.

More process stuff here :